AI Insights · Timothy · April 2022
Top 5 Survival Games in Brazil Q1 2022: Unified Platform Performance
Discover the performance trends of the top 5 survival games in Brazil for Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top survival games in Brazil exhibited varied performance metrics across unified platforms. Below, we explore the weekly downloads, revenue, and active user trends for the leading survival games, based on data from Sensor Tower.
Last Day on Earth: Survival from KEFIR showed a notable fluctuation in its weekly revenue, peaking at approximately $32.8K in the week of January 31, before experiencing a decline to around $15.8K by late March. The game also saw a decline in weekly downloads from 28.4K at the start of January to 12.1K by the end of March. Active user numbers followed a similar downward trend, starting at 217.8K in late December and dropping to 135.1K by the end of Q1.
Frostborn: Action RPG, another title from KEFIR, experienced a decrease in weekly revenue from $10K in late December to around $3.3K by the end of March. Weekly downloads also declined significantly, starting at 8.6K and reducing to 2.4K. Similarly, active users fell from 20.2K to 10.5K over the quarter.
Last Island of Survival by HK Hero Entertainment Co., Limited, saw its weekly revenue peak at $7.4K in early January before stabilizing around $3.6K by late March. Downloads for the game showed some variability, starting at 9K and ending at 6.9K. Active users remained relatively stable, hovering around 14K at the beginning and ending the quarter at approximately 12K.
LOST in BLUE from Volcano Force displayed a mixed performance. Weekly revenue fluctuated, peaking at $6.2K in late March. Downloads saw a significant rise early in the quarter, reaching 54.3K in late January, before settling around 30.9K by the end of March. Active users followed a similar pattern, peaking at 58.1K in late January and then stabilizing around 37.2K by the end of the quarter.
Poppy Playtime Chapter 1 by Mob Entertainment, which was released in mid-February, showed promising trends. Weekly revenue jumped from $938 in its launch week to $9K by the end of March. Downloads started at 1.5K and increased to 3.7K. Active users also saw growth, starting at 1.2K and rising to 5.3K within the same period.
For more detailed insights and data on app performance, visit Sensor Tower.